Post by xDK on Dec 3, 2016 21:13:35 GMT
Greetings people of the Fallen Chronicle!
Today is the day that we finally reveal the updates that is going to take place. We on the staff team are very excited for this to happen, since we want to create the best possible environment for roleplay. We want to get alot more incentive for the players to actually roleplay on the server, therefore we are currently putting alot of focus on getting new lore written and creating upcoming events.
Today is the day that we finally reveal the updates that is going to take place. We on the staff team are very excited for this to happen, since we want to create the best possible environment for roleplay. We want to get alot more incentive for the players to actually roleplay on the server, therefore we are currently putting alot of focus on getting new lore written and creating upcoming events.
LORE UPDATE
We would like to introduce Joe.
Joe is going to be helping with the lore of the server and hopefully be all up to date with what is going to happen to the lore, and what has happened to the lore. Currently we do not have much lore written, but hopefully that will change in the upcoming future.
New lore regarding the Founding of Heonia can be found here: fallenchronicle.boards.net/thread/94/official-lore-founding-heonia
Furthermore we have launched a staff application section under application, for those who think that they would be suited to help develop the server together with the staff team. This section can be found here: fallenchronicle.boards.net/board/14/staff-applications
We hope that people will think about what they believe that can bring to the staff team as a builder of the community and not so much as what you can already do as a player. Good luck!
We have also made some drastic changes to PK rules, since it was overwhelmingly needed, because holy cow. For that purpose we've brought forwards your favorite GM, RalphGeizer.
Alrighty kids! It’s your favorite GM (NOT) RalphGiezer! Also known as Vaelynn Rae, but that’s besides the point.. Anyhows, lately there have been a lot of issues relating to character deaths and how the death system works. At first glance, some may think, “psh, Ralphy, you don’t need guidelines for this kinda stuff lol xd.” While others may think, “PSH, IT’S NOT FAIR THAT MY EDGY CHARACTER DIED! HE HASN’T EVEN FULLY DEVELOPED FROM HIS SUICIDAL STAGE.” Hence, the reason why we’ve decided to set some forward and simple guidelines. Failing to follow said guidelines may possibly lead to punishment decided by the owner or any of the other staff members (probably banned or temp ban but y’know..)
Due to the fact that this issue has been thrown around a lot, since not all of us are fond of each other (trust me I’d know,) it wouldn’t make much sense to bring that hate icly. Honestly, you’d probably break character if you exerted how you felt through your character and not how they’d feel in said situation (as much as that probably doesn’t make sense.. You get my point.) So if you don’t like someone icly, then just deal with it; aside from having both ends meet between you and the person you hate, you can’t really change a person much unless they do so. So if your character has a burning hatred towards someone, have an icly cause and not just because “THEY TOLD ME TO KMS, I’M GUNNA SO KILL THEIR CHARA LOL xd…!” For instance, maybe both characters have different views or you possibly hate each other out of icly purposes? Just don’t do it cause they called you a butt head in the OOC chat…
This rule doesn’t really need much explanation, seeing that it was made for the purpose of preventing any sort of icly metagaming or having overpowered characters that don’t die till the age of 2,000 years old (unless you’re the type that gives your characters a reasonable and realistic life span, then I can relate.) So this is how things are gonna go: if you die three times, you’ll have to PK your character and create a new one, NO EXCEPTIONS. Failing to follow this rule will lead to punishment decided upon myself, and the rest of the staff. The idea of coming back from the dead and people still having recollections of your death is honestly really game breaking and can literally throw icly plots right out the window; hence the reason we’ve decided to create some limitations towards the concept of coming back from the dead.
On top of coming back from the dead being game breaking, it's even MORE game breaking to come back from the dead and having recollections of how you died. This can lead to a lot of problems and harcore metagaming. Aside from that, when your character dies, you CANNOT have ANY RECOLLECTION ON HOW YOU DIED AND WHERE YOU DIED. Don’t even pull that “I had this nightmare” bullshit on us. Failing to follow this rule will count as over the top metagaming and can possibly lead to punishment. The only exception we’ll make is if someone WHO WITNESSED YOUR DEATH explains to you how you died. If someone else WHO DIDN’T WITNESS YOUR DEATH metagames the information and or borderline metagames information upon your death, BOTH OF YOU WILL BE CONSIDERED TO BE METAGAMING AND POSSIBLY BECOME PUNISHED FOR IT, NO EXCEPTIONS.
If you do plan on killing and or assassinating someone, you CANNOT UNDER ANY CIRCUMSTANCES metagame information on their nation, where they live, or who they’re connected to. The only exception we’ll make is if:
*You’re acquainted to the target
*Gain intel on their whereabouts and their daily life through icly means
*You’ve SEEN their whereabouts for yourself
*Or you go on a wild goose chase (without metagaming their whereabouts.)
No other exceptions will be made for any of these four.
According to xDK and possibly lore wise, the average human can live up to 140 years. Exceeding that age by a long shot may possibly be considered powergaming if you take the age span to your advantage (EX: average life span = 140 VS your character’s span = 160+.) Try to also be reasonable and realistic with your characters age and health status too, cause I highly doubt someone who’s 140 years old can barely lift a fucking longsword..
When killing or disabling a character, please… I beg of you.. Try to push yourself to be more descriptive, detailed, and immersive with your emotes as you perform your actions. Doing so will make your roleplay experience more immersive and interesting between you and the victim; furthermore, the victim will have a slightly more enjoyable experience and have a better idea of what the scenario is (not saying y’all are masochists, but you get my point.)
*GOOD EMOTE: *Grasping ahold of the hack saw, a grin would come upon the figures face.. Approaching closer, [insert name here] would possibly have a better image of the figure holding the torture device. Before the figure could finally graze the hack saw upon their skin, he’d mutter under his breath “Isn’t this fun..?”
*BAD EMOTE: *Begins to saw hand off and laughs menacingly “Isn’t this fun.”
Furthermore, lacking any form of detail within an emote like this could possibly be accused of powergaming on the player-base, so emote wisely...
Smaller updates goes as follows:
- /toggleooc has been added to toggle on and off the OOC chat.
- Brewery have been added to the server, so now you can brew your own alcohol and juices.
- A Sale has been put on the Scroll VIP package till the 15th, it's now 50% off.
- Changes have been made to how Ores spawn in certain regions.
- Chairs plugin has been added, you can now sit on normal stairs.
- CoreProtect has been added, we can now see people who grief.
- Time has changed to 45 minutes a day and 20 minutes per night.
- EnderPearls have gotten a cooldown.
- Grappling hooks, backpacks, medicine and various other items have been implemented. (Recipes will be released soon)
- Magic will be released in an upcoming event.
That's all for now, take care!
Oh yes, we've also finally launched an official trailer to attempt to get new players:
New lore regarding the Founding of Heonia can be found here: fallenchronicle.boards.net/thread/94/official-lore-founding-heonia
STAFF APPLICATIONS
Furthermore we have launched a staff application section under application, for those who think that they would be suited to help develop the server together with the staff team. This section can be found here: fallenchronicle.boards.net/board/14/staff-applications
We hope that people will think about what they believe that can bring to the staff team as a builder of the community and not so much as what you can already do as a player. Good luck!
PK RULE
We have also made some drastic changes to PK rules, since it was overwhelmingly needed, because holy cow. For that purpose we've brought forwards your favorite GM, RalphGeizer.
Alrighty kids! It’s your favorite GM (NOT) RalphGiezer! Also known as Vaelynn Rae, but that’s besides the point.. Anyhows, lately there have been a lot of issues relating to character deaths and how the death system works. At first glance, some may think, “psh, Ralphy, you don’t need guidelines for this kinda stuff lol xd.” While others may think, “PSH, IT’S NOT FAIR THAT MY EDGY CHARACTER DIED! HE HASN’T EVEN FULLY DEVELOPED FROM HIS SUICIDAL STAGE.” Hence, the reason why we’ve decided to set some forward and simple guidelines. Failing to follow said guidelines may possibly lead to punishment decided by the owner or any of the other staff members (probably banned or temp ban but y’know..)
Rule 1: Kill out of icly purposes, not out of hate
Due to the fact that this issue has been thrown around a lot, since not all of us are fond of each other (trust me I’d know,) it wouldn’t make much sense to bring that hate icly. Honestly, you’d probably break character if you exerted how you felt through your character and not how they’d feel in said situation (as much as that probably doesn’t make sense.. You get my point.) So if you don’t like someone icly, then just deal with it; aside from having both ends meet between you and the person you hate, you can’t really change a person much unless they do so. So if your character has a burning hatred towards someone, have an icly cause and not just because “THEY TOLD ME TO KMS, I’M GUNNA SO KILL THEIR CHARA LOL xd…!” For instance, maybe both characters have different views or you possibly hate each other out of icly purposes? Just don’t do it cause they called you a butt head in the OOC chat…
Rule 2: Three strikes and you’re out
This rule doesn’t really need much explanation, seeing that it was made for the purpose of preventing any sort of icly metagaming or having overpowered characters that don’t die till the age of 2,000 years old (unless you’re the type that gives your characters a reasonable and realistic life span, then I can relate.) So this is how things are gonna go: if you die three times, you’ll have to PK your character and create a new one, NO EXCEPTIONS. Failing to follow this rule will lead to punishment decided upon myself, and the rest of the staff. The idea of coming back from the dead and people still having recollections of your death is honestly really game breaking and can literally throw icly plots right out the window; hence the reason we’ve decided to create some limitations towards the concept of coming back from the dead.
Rule 3: ‘Twas all a dream...
On top of coming back from the dead being game breaking, it's even MORE game breaking to come back from the dead and having recollections of how you died. This can lead to a lot of problems and harcore metagaming. Aside from that, when your character dies, you CANNOT have ANY RECOLLECTION ON HOW YOU DIED AND WHERE YOU DIED. Don’t even pull that “I had this nightmare” bullshit on us. Failing to follow this rule will count as over the top metagaming and can possibly lead to punishment. The only exception we’ll make is if someone WHO WITNESSED YOUR DEATH explains to you how you died. If someone else WHO DIDN’T WITNESS YOUR DEATH metagames the information and or borderline metagames information upon your death, BOTH OF YOU WILL BE CONSIDERED TO BE METAGAMING AND POSSIBLY BECOME PUNISHED FOR IT, NO EXCEPTIONS.
Rule 4: Information on the target
If you do plan on killing and or assassinating someone, you CANNOT UNDER ANY CIRCUMSTANCES metagame information on their nation, where they live, or who they’re connected to. The only exception we’ll make is if:
*You’re acquainted to the target
*Gain intel on their whereabouts and their daily life through icly means
*You’ve SEEN their whereabouts for yourself
*Or you go on a wild goose chase (without metagaming their whereabouts.)
No other exceptions will be made for any of these four.
Rule 5: Lifespan
According to xDK and possibly lore wise, the average human can live up to 140 years. Exceeding that age by a long shot may possibly be considered powergaming if you take the age span to your advantage (EX: average life span = 140 VS your character’s span = 160+.) Try to also be reasonable and realistic with your characters age and health status too, cause I highly doubt someone who’s 140 years old can barely lift a fucking longsword..
TIP:
When killing or disabling a character, please… I beg of you.. Try to push yourself to be more descriptive, detailed, and immersive with your emotes as you perform your actions. Doing so will make your roleplay experience more immersive and interesting between you and the victim; furthermore, the victim will have a slightly more enjoyable experience and have a better idea of what the scenario is (not saying y’all are masochists, but you get my point.)
*GOOD EMOTE: *Grasping ahold of the hack saw, a grin would come upon the figures face.. Approaching closer, [insert name here] would possibly have a better image of the figure holding the torture device. Before the figure could finally graze the hack saw upon their skin, he’d mutter under his breath “Isn’t this fun..?”
*BAD EMOTE: *Begins to saw hand off and laughs menacingly “Isn’t this fun.”
Furthermore, lacking any form of detail within an emote like this could possibly be accused of powergaming on the player-base, so emote wisely...
Smaller updates goes as follows:
- /toggleooc has been added to toggle on and off the OOC chat.
- Brewery have been added to the server, so now you can brew your own alcohol and juices.
- A Sale has been put on the Scroll VIP package till the 15th, it's now 50% off.
- Changes have been made to how Ores spawn in certain regions.
- Chairs plugin has been added, you can now sit on normal stairs.
- CoreProtect has been added, we can now see people who grief.
- Time has changed to 45 minutes a day and 20 minutes per night.
- EnderPearls have gotten a cooldown.
- Grappling hooks, backpacks, medicine and various other items have been implemented. (Recipes will be released soon)
- Magic will be released in an upcoming event.
That's all for now, take care!
Oh yes, we've also finally launched an official trailer to attempt to get new players: